#51 — A* Pathfinding Algorithm
In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.
- Textbook on artificial intellligence. 
- Wikipedia page with background and references on the A* algorithm. 
- This is a demonstration of the A* "search" algorithm for pathfinding on a 2D grid. 
- This unedited archive features the entire very long and messy debugging process! 
- Editingby Mathieu Blanchette 
- Animationsby Jason Heglund 
